Video2X Pricing
Credits are charged by the second of output and bought once. No subscription, nothing to cancel.
Sign up and Video2X gives you 30 credits to test with — no card, no watermark. After that, buy a credit pack starting at $9.90. Packs are one-time purchases: nothing renews, and you do not pay in months you upscale nothing.
How Video2X Credits Work
Charged per second of output. Resolution and quality level set the rate.
Video2X charges on the output, not on the file you upload. A 30-second clip costs the same whether the source is 480p or 720p — what matters is the resolution you export at and the quality level you pick.
The Video2X arithmetic is deliberately simple: multiply the rate by the length of your clip in seconds. A 30-second 1080p job on Standard is 60 credits. The same clip at 4K is 150. The same clip at 4K on Pro is 300.
What does not cost extra: audio, format conversion, downloads, and re-downloading a file you already rendered. Frame rate does not change the credit cost either — a 60 fps clip and a 30 fps clip of the same length and resolution cost the same.
Video2X shows the exact credit cost after upload and before the job starts, so you never find out afterwards.
Video2X Credit Packs
One-time purchases. Bigger packs cost less per credit.
Starter
Creator
Studio
What a Real Video2X Job Actually Costs
Six common jobs, with the pack you would need.
The last row is the honest one. Long footage at 4K is expensive, and no credit maths makes it otherwise: a feature-length transfer at 4K costs roughly $200 to $300. If that is your job, run it at 1080p instead — the same 90 minutes costs 10,800 credits, or one Studio pack — and consider whether a subscription tool with unlimited local rendering suits you better.
Short clips are where Video2X is genuinely cheap. Most social and product work lands in the first three rows, where $9.90 goes a long way.
Video2X Standard vs Video2X Pro
Pro costs two to three times the credits. Here is when that is worth it.
Every Video2X resolution comes in two quality levels, and the gap is real money: at 1080p, Standard is 2 credits a second and Pro is 6 — three times the cost. At 4K the gap narrows to double, 5 against 10.
Use Standard for clean sources: phone footage, camera originals, screen recordings, and anything already at 720p or 1080p. On a decent source the difference is small enough that most viewers will not see it.
Use Pro for damaged sources: heavily compressed downloads, VHS and camcorder transfers, low-light footage, and anything where faces matter at small sizes.
A practical method: run ten seconds on Standard first. It costs 20 credits at 1080p, which is inside your free allowance. If the result is good enough, run the whole clip on Standard and keep the difference. If it is not, you have learned that this source needs Pro before spending three times as much on the full length.
Note that Pro at 4K is the most expensive combination Video2X offers, at 10 credits a second — a single minute costs 600 credits, or roughly $4.60 to $6.00 depending on your pack.
What the 30 Free Video2X Credits Really Give You
About fifteen seconds of 1080p. A test, not a project.
Thirty Video2X credits at 2 credits a second is 15 seconds of 1080p on Standard quality. At 4K it is 6 seconds. On Pro it is 5 seconds at 1080p, 3 at 4K.
That is small, and it is stated plainly here because the alternative is you discovering it after signing up. Anyone in this category advertising a free tier that covers real work is either watermarking the output, capping it at 720p, or counting on you not doing the arithmetic.
What 15 seconds does buy is the only thing that matters before paying: a watermark-free, full-resolution file made from your own footage. Trim your hardest ten seconds — the blurriest, noisiest, most compressed part — run it, and look at it full-screen. That answers the question a demo reel never can.
The credits are granted once at signup, not monthly, and no card is required to claim them.
Why Video2X Has No Subscription
You pay for output, not for months.
Every major tool in this category bills monthly. That model works if you upscale every week. It works badly if you upscale in bursts — a batch of family tapes in March, a client backlog in September, nothing in between. A subscription charges the same in the quiet months as in the busy ones.
Video2X credits are bought once. Nothing renews, nothing lapses, there is no billing date, and there is nothing to cancel. If you buy a pack and spend it over eighteen months, that is what it cost you.
Where this stops being the right model. If you render consistently and in volume every month, a subscription that includes unlimited local rendering will work out cheaper than buying credits, and it is not close. Credits suit occasional and bursty work — which is most people, but it is not everyone. If you are pushing hours of footage through every month, price a subscription tool against your actual volume before buying credits here.
Video2X Pricing FAQ
Do Video2X credits expire?
Credit packs are one-time purchases rather than a subscription, so there is no monthly reset and no renewal date. Whether the balance itself carries an expiry needs to be stated here explicitly, because "one-time" and "never expires" are not the same promise and buyers will assume the second one if you do not say otherwise.
Is there a subscription?
No. Video2X sells one-time credit packs. Nothing renews, there is no billing date, and there is nothing to cancel. If you buy the $9.90 pack and use it over eighteen months, that is $9.90 total.
What happens if I run out of credits mid-job?
Video2X shows the cost before a job starts, so a job never begins that your balance cannot cover. If your balance is short, buy a pack and the job runs — nothing already rendered is lost, and nothing is deleted while your balance sits at zero.
Do you charge for failed jobs?
No. If a job errors out, credits return to your balance automatically. Video2X charges on completion, not on submission.
Why does Pro cost three times as much at 1080p?
Video2X Pro runs a heavier model that takes substantially more GPU time per frame, and credits track GPU time. The multiple is largest at 1080p (3×) and smallest at 4K (2×). On a clean source, Standard is usually the better value — test ten seconds on Standard before committing a long clip to Pro.
Is there a free trial of the paid packs?
There are 30 free credits instead, granted at signup with no card. They do not run on a clock, so there is no seven-day window to race — but they are a one-time grant of about 15 seconds of 1080p, so use them on your most difficult footage rather than your easiest.
Is commercial use included?
Yes, on every pack including the free credits. Video you upscale is yours to publish, sell, or license.
Start With 30 Free Video2X Credits
About 15 seconds of 1080p. No card, no subscription.
Trim the hardest ten seconds out of your worst clip and run that. If the result holds up, a $9.90 pack covers roughly eight minutes of 1080p. If it does not, you have spent nothing.